Gerard Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Hunter. His blonde hair is kept up in a ponytail inside a top hat. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Gerard studied abroad. His psionic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family, Has a crush. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Silver chalice with lapis lazuli gems (130 gp).
Alston Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair down. His gray unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast plains. Alston liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Gimble Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" western man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is brown and curly. His green eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and doesn't want to be a gardener and was forced into it by his family
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Family, Immigrant. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 83 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Goblin, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 1000 gp. Cloth of gold vestments (150 gp). Gold and ruby ring (5000 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Târz Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. He has wavy golden hair. He has a dull look in his gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Red garnet (130 gp). Pink pearl (130 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Amber (130 gp). Moss agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!