Euron Caution, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Carpenter does. His black hair, when down, is lengthy. He has gleaming, smiling silver eyes.
Personality: Euron hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. A true patriot, Euron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Carpenter business at a young age. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 350 pp. Silver pearl (160 gp). Onyx (40 gp). Amber (160 gp). Moss agate (6 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His brass crest is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Mozikth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 7 years later his spouse died after the birth of his son. Heartbroken, Mozikth never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Extrovert. Flaws: Mundane. Bonds: In love, Poor, Military. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item.
John Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.
Personality: Calm and collected, he is a well trained Interpreter. He is afraid of women and trembles around them
History: Born to a pair of adventurers, John grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1400 sp.
Anverth Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Anverth was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others.
Flaws: Depressed, Fearful. Bonds: Attractive, Slave, Family, Job. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 83 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: Banded agate (13 gp). Star rose quartz (20 gp).
Naal Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, and carries shortbows. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.
Personality: This man loves music and to teach people music more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying brother.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting, Artistic, Gifted. Bonds: Rich, Enemies, Job. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
