Ahrim Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear brown pants and tee shirts. He wears his blue hair up. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: An old rival family wants him found.
Ideals: Philantrophist, Athletic. Bonds: Family, Rich. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 190 pp. Black opal (1000 gp). Deep blue spinel (600 gp). Zircon (40 gp). Golden yellow topaz (600 gp). White pearl (80 gp). Red-brown spinel (80 gp). White opal (1000 gp). Smoky quartz (40 gp). Black opal (1000 gp). Chrysoprase (40 gp).
Gunter Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a blue suit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up whip and armor he uses now. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insomniac, Shy, Impulsive. Bonds: Nature. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Jasper (40 gp). Jet (40 gp). Jacinth (3000 gp). Peridot (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear tan tank tops with green pants. His brown hair is knotted and matted. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Hourglass. 1 Average lock. 1 Simple lock.
Direcris Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He wears his scarlet crest down. His red unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Immigrant, Religious, Military. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Beloril Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He has several tiny ruby earrings on each ear.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Rich, Enemies, Family, Job. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1800 sp.
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