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NPC Generator

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Advanced [show]


Silvo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He has moderate length silver hair. His eyes are likewise brown.

Personality: He acts crazy and hedonistic. Silvo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Silvo was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Silvo's homeland. Silvo decided to take the middle way and become a bodyguard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and he has money and likes to spend it

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Family, Immigrant. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Silvo Jamjar, Male Halfling Cleric 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 700 gp. Golden yellow topaz (900 gp). Black pearl (900 gp).


Social Check DCs


Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and green handkerchief worn on his right side. He is portly but not overly obese. With a patchy red beard and wild red hair. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has set out to sabotage the competition.

Motivation: He would like to get married and retire.

Ideals: Optimist. Bonds: Has a crush, Military, Job. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Taklinn Brazzik, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1200 sp. 1 Masterwork studded leather.


Social Check DCs


Krimmon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his red hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Job, Poor. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Krimmon Kettlewhistle, Male Halfling Adept 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp.


Social Check DCs


Merihim Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Merihim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist, Logical. Bonds: Family. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Merihim Joy, Male Tiefling Ranger 5
Medium (5'9") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. He has red eyes and a brown hat with a yellow feather.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 6 years old his parents immigrated from the north. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tiefling compassion; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Habor Principle, Male Tiefling Wizard 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 18 (+4)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp. Aquamarine (300 gp). Star rose quartz (40 gp). Golden yellow topaz (300 gp). Blue quartz (16 gp).


Social Check DCs

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