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Advanced [show]


Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his hammer always slung over his shoulder. His gold crest is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Kaladan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kaladan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kaladan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease. Bonds: Adventurer, Military, Mentor, Criminal record. Occupation: Armorer

Voice: German accent

Attributes [hide]

Kaladan Zzzxaaxthroth, Male Dragonborn Bard 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 210 gp.


Social Check DCs


Godfrey Rutland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Godfrey Rutland, Male Human Warrior 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Balimaar Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of drow

Flaws: Ugly, Shy, PTSD. Bonds: Rich, Enemies, Military. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Wordsworth, Male Human Ranger 10
Medium (6'6") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 8 (-1)12 (+1)
Skills Nature +7, Performance +5
Senses Passive Perception 9
Languages Common, Auran, Halfling, Ignan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 280 pp. Gold dragon comb with red garnet eye (900 gp). A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Spy uniform, and is pretty ugly. His tied-back hair is auburn. His amber eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. He was an apprentice working in his father's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Goodearth, Male Halfling Rogue 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 16
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5

Possessions: 400 gp.


Social Check DCs


Bork Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His hair is always cut to a buzz. He has gray eyes and a white hat with a black feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Bork grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Bork Colton, Male Half-Orc Bard 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)7 (-2) 13 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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