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Advanced [show]


Spring In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of death around his neck, and a scimitar on his belt. His beige fur has been sun bleached extensively. His yellow eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He was born at the edge of vast plains. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Nature, Slave. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Spring In the Storm, Male Tabaxi Warlock 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 13 (+1)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Auran, Aquan, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mûzglob Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man has a large tan mantle and cape that has been intricately interwoven into his white robe. He has styled his auburn hair well, parting it to the right. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Roofer.

Motivation: Sabotage a competitor.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Mûzglob Conway, Male Half-Orc Expert 4
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp. Freshwater pearl (5 gp). Golden pearl (90 gp). 1 Minor magic item.


Social Check DCs


Rurik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His blue eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Rurik grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Rurik Frostbeard, Male Dwarf Adept 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 340 gp.


Social Check DCs


Valorean Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His white crest is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise red.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Valorean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and regain custody of his son

Ideals: Gifted, Philantrophist. Flaws: Disease, Insomniac. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Valorean Ophinshtalajiir, Male Dragonborn Cleric 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 600 gp. Rock crystal (70 gp). Jasper (70 gp). Hematite (6 gp). Jet (50 gp). Black pearl (200 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel wide-brimmed hat and pastel clothes. He wears his silver hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Addict, Disease. Bonds: Slave, Rich. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zaffrab Folkor, Male Gnome Adept 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 103 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +8, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 4000 gp. Tourmaline (60 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Zircon (50 gp). Iolite (50 gp). Obsidian (12 gp). Moss agate (12 gp).


Social Check DCs

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