Ar-Pratu Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Gardener. His golden hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.
Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Job, Rich. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pûg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His head has been shaved. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Rich, Religious. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1200 gp. Pink pearl (150 gp). Star rose quartz (70 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Kelter TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His tied-back hair is blonde. His eyes are hazel and beady.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has achieved small success as a Fletcher.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly. Bonds: Job, Family, Adventurer, Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp.
Paggen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
Possessions: 7000 sp.
Adrex Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His white crest is unkempt and raggedy. His fierce gold eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Adrex hails from a village terrorized by giants. Adrex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrex decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Blue quartz (13 gp). Carnelian (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
