Thervan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many green ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Thervan was raised in a hard working conservative environment. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Disease, Hedonist. Bonds: Job, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 49 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2000 gp. Brass mug with jade inlays (500 gp).
Gerard Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a pastel costume with the symbols of luck on his torso. His hair is blonde and very short. His blue eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Military. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 76 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Infernal, Orc, Goblin
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Tiger eye turquoise (15 gp). Amethyst (130 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). Malachite (15 gp). White opal (1100 gp). Black pearl (1400 gp). Canary diamond (2000 gp). Moss agate (15 gp). Carnelian (50 gp). Rock crystal (50 gp). Zircon (50 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp). Red-brown spinel (130 gp). Red spinel (130 gp). Clear bright green emerald (2000 gp). Violet garnet (1400 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Tatum, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Assassin does. His skin is fair and his fingers are delicate and long. He wears his golden hair up. His eyes are brown and he is always smoking a pipe.
Personality: This man loves writing and to teach people writing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Roger was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Assassin.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and further expansion of business
Ideals: Artistic. Bonds: Job, Slave, Attractive. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Aquan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1500 gp. Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (200 gp). Gold music box (4000 gp). 1 Minor magic item.
Moon Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his spear always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his yellow fur up. His copper eyes have a joyful gleam in them most of the time.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north to a Armorer, Moon learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Armorer job and began his own company from there.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
Possessions: 300 gp.
Khrosh Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His silver hair is kept up in a ponytail inside a deerstalker hat. His blue unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Flaws: Disease, Insane. Bonds: Rich, Criminal record. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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