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NPC Generator

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Advanced [show]


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, violet cloak. He has a long auburn beard with little hanging trinkets. His brown eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Aldous Halsey, Male Human Barbarian 10
Medium (6'4") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Athletics +7, Medicine +6
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1 Minor magic item.


Social Check DCs


Merihim Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean white cloak covering his clean studded leather. He wears a feathered hat to cover his moderate length brown hair. He is baby faced.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Merihim Dignity, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)20 (+5)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp. Eye agate (14 gp). Carnelian (40 gp). Rose (40 gp). White opal (1100 gp). 1 Minor magic item.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Locksmith, but he got bored and became a Map Maker. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Justice. Flaws: Insane, Disease. Bonds: Job. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Duergath Glanhig, Male Dwarf Wizard 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a blue suit, red shirt, and white tie. He has dyed his greying red hair a little too much giving a sharp red color. His red eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Masseuse father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Nicor Gluttony, Male Tiefling Monk 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5

Possessions: 2000 sp. Hematite (14 gp). Hematite (14 gp). Chalcedony (60 gp). Chalcedony (60 gp). Deep green spinel (90 gp).


Social Check DCs


Wobbles Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Enemies, Mentor. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Wobbles Glittergem, Male Gnome Rogue 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp.


Social Check DCs

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