Broce Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a greataxe. His hair, while still mostly red, has prominent grey streaks. His gray eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His blonde hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Sculptor, who enjoyed hunting, Dondon was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dondon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dondon. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 108 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +9
Possessions: 300 pp. Jeweled electrum ring (2000 gp). An abacus with copper, silver and gold markers (80 gp).
Fargas Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green costume with the symbols of the sun god on his torso and is in decent physical shape. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargas took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Forgetful. Bonds: Nature, Adventurer, Job. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 58 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp.
Traki Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt with thin violet vertical stripes and pastel pants. He has a small bristly mustache and wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels threatened by others; and many orcs want him driven away
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Black opal (1100 gp). Amber (60 gp).
Orsik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this eastern man has the majority of his body covered in plate. His silver hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
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