Flask On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His fur is cut close to his head. His amber eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Miller. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Flask took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Miller.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Poor, Job. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Ozyman Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern man, he is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. His white hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He struck the Detective job and began his own company from there.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Justice. Bonds: Slave, Immigrant, Job, Family. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Malachite (11 gp). Eye agate (11 gp). Chrysoberyl (80 gp). Chrysoberyl (80 gp).
Harvest Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His long black fur is drawn into a two foot long braid. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Glassblower business at a young age. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Glassblower.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Rose (60 gp). 1 Good lock. 1 Silver holy symbol.
Tree Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. His gray fur is braided into rings. This yellow eyed easterner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Tree was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Adventurer again; and further expansion of business
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Guardian, Job. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +5
Possessions: 800 gp. Banded agate (7 gp).
Orryn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has a moderate pudge and is not very fit. He has styled his black hair well, parting it to the right. His gray eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: Orryn lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Terse. Bonds: Family, Rich, Criminal record. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 82 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 12000 sp. Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.
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