Eiravel Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a blonde handlebar mustache and slicked back blonde hair. He is baby faced.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Eiravel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Masseuse, who enjoyed hunting, Eiravel was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eiravel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eiravel. He has been saving his money to try and buy his brother's freedom.
Motivation: Seeks redemption; and to settle down with his crush
Ideals: Optimist. Bonds: Family, Nature, Criminal record, Has a crush. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp.
Sheggen Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of magic on his torso, and he perpetually has his dagger ready. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Flaws: Shy, Hedonist. Bonds: Adventurer. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Bathin Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His purple hair is still thick. His fierce white eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 118 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Aquamarine (1000 gp). Sardonyx (40 gp). Pink pearl (70 gp). Malachite (11 gp). Deep green spinel (70 gp). Brown-green garnet (70 gp). Chrysoprase (40 gp). Golden yellow topaz (1000 gp). Citrine (40 gp). Rhodochrosite (11 gp). Jet (70 gp). Jade (70 gp). Rhodochrosite (11 gp). Blue diamond (2000 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Onyx (40 gp). Freshwater pearl (11 gp). 1 Medium magic item. 1 Medium magic item.
Jebeddo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Apothecary. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Jebeddo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is greedy
Flaws: Sensitive, Disease. Bonds: Job, Military, Rich. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries lances. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his father was called into army service. When Veit reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and dwarven compassion
Ideals: Fighting, Logical. Flaws: Racist, Forgetful. Bonds: Attractive, Military. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 130 gp.
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