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Advanced [show]


Takra Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Detective, but he got bored and became a Hunter. He struck the Hunter job and began his own company from there.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Flaws: Antagonistic, Insomniac. Bonds: Guardian, Adventurer, Job. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Takra Blyth, Male Half-Orc Bard 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Cressel Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown painted combat armor at almost all times. His hair is short and black. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Fortune-teller profession.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Fortune-teller again.

Ideals: Gifted, Fighting. Bonds: Job, Military. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Cressel Wit, Male Tiefling Aristocrat 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 13 (+1)19 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Alexandrite (800 gp). Violet garnet (800 gp). Sard (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balam Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His white eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Balam grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Balam Sanctuary, Male Tiefling Warlock 6
Medium (6'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. He has a dull look in his hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Fighting, Passionate, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Quick Of Winter, Male Tabaxi Fighter 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Jasper (60 gp). Blue quartz (12 gp). Chrysoprase (60 gp). Moss agate (12 gp). Obsidian (12 gp). Banded agate (12 gp). Sard (60 gp). White pearl (130 gp).


Social Check DCs


Nuraval Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden and very short. He has hazel eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Flaws: Ugly, Greedy, Addict. Bonds: Adventurer, Poor. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Nuraval Silverstone, Male Dwarf Sorcerer 5
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs

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