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NPC Generator

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Advanced [show]


Vassago Wish, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a yellow suit, black shirt, and brown tie, he is not a threatening figure. His purple hair is smooth and relatively long. His white eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. Vassago abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Vassago Wish, Male Tiefling Adept 5
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 10000 cp. Silver pearl (130 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy tan pantaloons and a brown scarf. His black hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to be a marshal again

Ideals: Athletic, Opinionated. Flaws: Ugly, Antagonistic, Disease. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Solomon Netyoive, Male Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Insight +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 16000 cp. Chrysoprase (60 gp). Alexandrite (200 gp). Azurite (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jabbie Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries greatswords. His black hair is thinning but still full. His violet eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Mercenary profession.

History: Jabbie was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Shepherd job and began his own company from there.

Motivation: To be a Mercenary again; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Jabbie Munggen, Male Gnome Commoner 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 74 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills Nature +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll, Auran
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 5000 gp. Sapphire pendant on gold chain (2700 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Fire opal pendant on a fine gold chain (1000 gp). Gold dragon comb with red garnet eye (1500 gp). An abacus with copper, silver and gold markers (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his left hand. He wears a Stetson hat to cover his moderate length silver hair. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Criminal record, Nature. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Nordak Torunn, Male Dwarf Wizard 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Deception +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Blue quartz (5 gp). Blue quartz (5 gp). Red spinel (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up axe and armor he uses now. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Religious, Nature. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Gerald Alby, Male Human Warlock 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 pp.


Social Check DCs

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