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Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His lavender fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Server, who enjoyed hunting, Seven was taken on many hunting expeditions. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted psionic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Seven On the Water, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 370 gp.


Social Check DCs


Hork Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small plains village. He helped his father out around the business and became quite the natural. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Hork Spalding, Male Half-Orc Druid 16
Medium (5'4") Half-Orc, Lawful Evil (CR 16)
Armor Class 14
Hit Points 112 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Perception +8, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc, Aquan, Infernal
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 pp.


Social Check DCs


Oren Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair has been sun bleached extensively. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Bonds: Adventurer, Criminal record, Military. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Oren Garfield, Male Half-Orc Expert 3
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Nuraval Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white pants and tee shirts. His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He got into the Bellfounder business at a young age. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: He wants revenge against giants; and to be a shepherd again

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Nuraval Balderk, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills History +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" southern man, he is generally shirtless and showing off his tattooed chest. His hair is chestnut and curly. His eyes, though not visible through his cowl, are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Mundane. Bonds: Criminal record, Nature, Rich. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Gennal Floshem, Male Elf Druid 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. Zircon (80 gp).


Social Check DCs

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