Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears baggy white pantaloons and a blue scarf. His left hand appears badly burned and disfigured. He wears his silver hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Passionate, Philantrophist. Bonds: Attractive, Rich. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 220 pp. Large well-done wool tapestry (300 gp).
Nalral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in the east to a Gardener, Nalral learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He struck the Gardener job and began his own company from there.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Adrex Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His crest, while still mostly bronze, has prominent grey streaks. He has a dull look in his gold eyes.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Adrex studied abroad. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Philantrophist, Gifted. Bonds: Job, Slave, Criminal record. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 70 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1600 gp).
Dain Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Hedonist. Bonds: Religious, Immigrant. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 47 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Draconic, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30000 cp. Fiery yellow corundum (700 gp). White pearl (70 gp). Fire opal (700 gp). Eye agate (12 gp). 1 Minor magic item.
Corkitron Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is short and red. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Smoky quartz (80 gp). Red-brown spinel (70 gp). Aquamarine (1100 gp). Violet garnet (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
