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Advanced [show]


Rolf Astley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His head has been shaved. His eyes, though not visible through his cowl, are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Mentor. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Astley, Male Human Wizard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp. 4 Thunderstones.


Social Check DCs


Bork Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He keeps his blonde hair in a pixie cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Bork Hampton, Male Half-Orc Rogue 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Chrysoberyl (80 gp). Jade (80 gp). Black pearl (1400 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He carries with him a set of tridents on his belt, each one with a opal on the hilt. He has done his best to style his red hair to look like a famous performer. His gold eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Marbas and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Marbas Enigma, Male Tiefling Expert 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Dimble Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. Dimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Dimble and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Dimble Shadowcloak, Male Gnome Fighter 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Sindri Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: The child of western immigrants he idolized his father. Sindri was born on a far western island where he grew up under the tutelage of his father, an expert Server. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant, Has a crush. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Sindri Nucklestamp, Male Gnome Aristocrat 10
Small (3'4") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 77 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +4, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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