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NPC Generator

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Advanced [show]


Shedinn Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey Stetson hat and grey clothes. His crest is greying and his face has many wrinkles. His eyes are gold and catlike.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He worked as a nervous Barber and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shedinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Logical. Bonds: Attractive, Enemies, Military, Job, Rich. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shedinn Lhamboldennish, Male Dragonborn Fighter 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white fur is slicked back into a classic pompadour. He has gleaming, smiling yellow eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Seven In the Wind, Male Tabaxi Sorcerer 17
Medium (5'6") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 79 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Perception +5, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Infernal
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 900 pp. Brown-green garnet (40 gp). Hematite (10 gp). Black opal (1100 gp). Golden pearl (40 gp). Violet garnet (1100 gp). Moonstone (60 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Fire opal (1100 gp). Coral (40 gp). Lapis lazuli (10 gp). Deep blue spinel (1100 gp). Star rose quartz (60 gp). Onyx (60 gp). Brown-green garnet (40 gp). Bloodstone (60 gp). Smoky quartz (60 gp). Sard (60 gp). Chrysoprase (60 gp). Blue star sapphire (1100 gp). Moonstone (60 gp). Tiger eye turquoise (10 gp). Blue sapphire (1100 gp). Onyx (60 gp). Obsidian (10 gp). Azurite (10 gp). Black star sapphire (1100 gp). Sardonyx (60 gp). Eye agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Az-Adar Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. His black hair is smooth and relatively long. His eyes are blue and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Az-Adar was born the youngest of three triplets. Through the years after Az-Adar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Az-Adar's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Rich. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Az-Adar Kirby, Male Half-Orc Paladin 5
Medium (5'0") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp. Rock crystal (60 gp). Coral (120 gp). Aquamarine (200 gp).


Social Check DCs


Bertram Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His silver hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Bertram Amastacia, Male Half-Elf Fighter 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Uthemar Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. His chestnut hair is heavily combed to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. He has dedicated himself to building a better kind of golem.

Motivation: To unite with his sister; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Family, Criminal record. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Uthemar Flows, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 300 gp. Brown-green garnet (130 gp). Tourmaline (130 gp). Chrysoberyl (130 gp).


Social Check DCs

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