Kilvar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Butcher does. His long red hair reaches down to his waist. His amber eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Ideals: Athletic, Optimist, Artistic. Bonds: Job, Religious. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His crest, while still mostly brass, has prominent grey streaks. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Hedonist. Bonds: Rich, Adventurer, Criminal record. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1100 gp.
Rimple Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. His mother was a soldier and died while he was still young. Rimple was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his absent mother; and he would like to get married and retire
Bonds: Family, Military, Nature, Has a crush. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 10
Hit Points 87 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 20 (+5) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1400 gp. Black pearl (600 gp). Aquamarine (600 gp). Deep green spinel (160 gp). Jasper (20 gp). Emerald (1400 gp). Red spinel (160 gp). Rhodochrosite (15 gp). Sardonyx (20 gp).
Bharash Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. His long blue crest is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Bharash wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. Through the years after Bharash was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bharash's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels threatened by others.
Ideals: Disciplined. Flaws: Fearful, Mundane, Antagonistic. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp.
Orryn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He wears his golden hair up. He has several tiny sapphire earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He wants revenge against gnolls; and he is greedy
Flaws: Terse, Antagonistic. Bonds: Rich, Religious, Immigrant, Enemies. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 10
Hit Points 79 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
Possessions: 4000 gp. Rose (60 gp). Azurite (6 gp). Rock crystal (60 gp). Black opal (1200 gp). Red garnet (120 gp). Red spinel (120 gp). Chalcedony (60 gp). Iolite (60 gp). Violet garnet (400 gp). Eye agate (6 gp). Deep blue spinel (400 gp). Pink diamond (3000 gp). Tiger eye turquoise (6 gp). Zircon (60 gp).
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