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Advanced [show]


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man is renowned for his bright green suits and hats. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Gnomish compassion; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Racist. Bonds: Mentor, Slave, Criminal record. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Qualen Maekkelferce, Male Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Târz Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a fancy violet suit. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Guardian. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Târz Alston, Male Half-Orc Aristocrat 9
Medium (5'6") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)12 (+1) 18 (+4)11 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1300 gp.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is short and blonde. His eyes are gray and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He became a Priest soon after.

Motivation: To be a Assassin again; and wants to open a new tavern

Ideals: Gifted. Bonds: Rich, Attractive, Religious, Job. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Barclay, Male Human Warrior 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 109 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 900 gp. Alexandrite (500 gp).


Social Check DCs


Beiro Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is blonde, silky, and of moderate length. His eyes are gray and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Joker, Artistic. Bonds: Attractive, Rich, Mentor. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Beiro Blum, Male Half-Elf Barbarian 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Sard (40 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky grey painted plate armor. He keeps his long orange fur kept up in a rat tail. His eyes are a pleasant blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Art is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Art grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against brigands; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Adventurer, Rich, Enemies. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Art Of Ale, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Chrysoprase (40 gp). Pink pearl (130 gp). Brown-green garnet (130 gp).


Social Check DCs

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