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Advanced [show]


Aldous Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Justice, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Hallewell, Male Human Adept 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 15 (+2)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Shadow Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large brown jacket. His beige fur is smooth and relatively long. His copper eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west, but his parents moved at a very young age to the east. Shadow was born on a far western plains where he grew up under the tutelage of his mother, an expert Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Shadow Thunder, Male Tabaxi Commoner 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +8, History +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5

Possessions: 1800 gp. Chalcedony (60 gp). White opal (1300 gp).


Social Check DCs


Trey Charlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears his brown hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast forest. In his 16th year, his parents were killed by a gnolls raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Passionate. Flaws: Lazy. Bonds: Nature, Enemies. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Trey Charlton, Male Human Barbarian 2
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp.


Social Check DCs


Berrian Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Berrian is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Family, Poor. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Berrian Xiloscient, Male Elf Adept 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)12 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Deep green spinel (150 gp). Deep green spinel (150 gp).


Social Check DCs


Enialis Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Enialis was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the west; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Enialis Heiser, Male Half-Elf Expert 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Carnelian (70 gp).


Social Check DCs

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