Srorthen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His crest, while still mostly bronze, has prominent grey streaks. He has gleaming, smiling gold eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Extrovert. Flaws: Cynical, Disease. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
Possessions: 70 gp.
Kipper Gummen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He wears a Stetson hat to cover his moderate length golden hair. He has green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a ruthless business man, a trait he acquired from his mother.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Rhodochrosite (8 gp). Smoky quartz (20 gp). Rock crystal (20 gp).
Anthony Winthrop, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. His clothes are grease stained in places. His silver hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.
History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his absent mother
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Silver holy symbol.
Tarhun Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green coat over a violet low-cut shirt, and a small hat upon his head. His scarlet crest is kept up in a ponytail inside a small hat. His red eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Athletic. Flaws: Selfish. Bonds: Family, Nature, Rich. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 900 gp. Banded agate (15 gp). Deep green spinel (150 gp). Star rose quartz (50 gp). Banded agate (15 gp). Deep blue spinel (700 gp). Deep green spinel (150 gp). Amethyst (150 gp). Iolite (50 gp).
Oblar Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black costume with the symbols of magic on his torso. He wears a feathered hat to cover his moderate length red hair. His amber eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: Born to a Sellsword, his mother struggled to pay the bills. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!