Ozyman High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He has wavy white hair. His eyes are hazel.
Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of southern immigrants he idolized his father. Ozyman was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sellsword. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
Two Llamas Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red fur. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a hunchback. He has wavy red fur. He has blue eyes and a black hat with a grey feather.
Personality: Two Llamas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers; and money/treasure
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Auran, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1000 gp. Malachite (7 gp). Violet garnet (700 gp). Deep blue spinel (700 gp). Banded agate (7 gp). Deep blue spinel (700 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.
Rangrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 89 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 13000 sp. Malachite (15 gp).
Fenriz Talent, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is purple, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Fenriz was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: To be a Mortician again; and he'd like to take his coworkers down a peg
Ideals: Athletic, Optimist. Bonds: Poor, Attractive, Job. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1400 gp.
Sweet On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His fur is brown and curly. His green unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and expand his business
Ideals: Disciplined, Logical. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 42000 sp. 1 Minor magic item.
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