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Advanced [show]


Silent Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man dresses in tan turtlenecks beneath a grey coat with red slacks. He wears a colorful flower in his beige fur. His copper eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Silent Running, Male Tabaxi Ranger 4
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 18 (+4)18 (+4)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Aquan, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Karg Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Marshal, Karg learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Half-Orc people; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Racist. Bonds: Guardian, Job, Military. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Karg Paxton, Male Half-Orc Fighter 6
Medium (5'2") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Arcana +1, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His hair is auburn and very short. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Percival studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Fearful, Ugly. Bonds: Enemies. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Percival York, Male Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Adventurer. Occupation: Healer

Voice: American accent

Attributes [hide]

Kelter Whispermouse, Male Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)12 (+1) 9 (-1)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Actor. He is skeptical of what others tell him and is slow to trust.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Actor soon after.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and further expansion of business

Flaws: Shy. Bonds: Job, Poor, Nature, Family. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Birkenhead, Male Human Barbarian 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 800 sp.


Social Check DCs

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