Peter Gracey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears white leather gloves, a white jacket, and tight pants. His left hand appears badly burned and disfigured. His hair, while still mostly brown, has prominent grey streaks. His eyes are hazel and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Secretive, Racist. Bonds: Rich, Debt. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Sylvan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Peridot (20 gp).
Orsik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He carries with him a set of maces, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is long and golden with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His eyes are hazel.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Orsik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy. Bonds: Military, Mentor, Debt. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp. Chrysoberyl (140 gp).
Mâku Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'3". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a morningstar. His hair is white and curly. His eyes are a pleasant blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a wizard, Mâku was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: His religion dominates his actions.
Flaws: Antagonistic. Bonds: Rich, Religious, Mentor, Attractive. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Direcris Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His brass crest is slicked back into a classic pompadour. He has gold eyes and a brown hat with a red feather.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Stableman, who enjoyed hunting, Direcris was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
Possessions: 400 gp. 1 Minor magic item.
Cory Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and carries crossbows. He keeps his long brown hair kept up in a rat tail. His hazel eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Architect, but he got bored and became a Jeweler. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Job. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
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