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NPC Generator

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Advanced [show]


Shivering Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears bulky green painted plate armor, and sports empty pouches on his belt. His fur is short and cinnamon. His hazel eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Shivering was raised in a hard working conservative environment. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Seamstress.

Motivation: To clean up the streets; and he desires power and/or immortality

Flaws: Emotional. Bonds: Adventurer, Job, Slave, Guardian. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Shivering Treat, Male Tabaxi Ranger 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 16 (+3)10 (+0) 13 (+1)20 (+5)
Skills Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1100 gp. Blue quartz (7 gp). Tourmaline (40 gp). Iolite (80 gp). Rock crystal (80 gp). Aquamarine (500 gp). Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Delebean Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a violet and brown handkerchief worn on his left side. With bright silver hair and a scraggly beard. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Cook, who enjoyed hunting, Delebean was taken on many hunting expeditions. Delebean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Delebean Folkor, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Gennal Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. Gennal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gennal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Philantrophist. Flaws: Mundane. Bonds: Religious, Criminal record. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Gennal Accord, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 500 gp. White pearl (140 gp). 1 Minor magic item.


Social Check DCs


Odo Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a green coat over a red low-cut shirt, and a Stetson hat upon his head. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Odo Rothenel, Male Half-Elf Paladin 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair has been sun bleached extensively. This gray eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Military, Enemies. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Bucklal Tealeaf, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 68 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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