Rolf Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He has brown eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.
History: Born in the south his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Flaws: Hedonist. Bonds: Poor, Attractive, Military, Adventurer, Job. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Halfling, Terran, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Azurite (6 gp).
Kairon Wit, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue cloak and cross-gartered violet stockings. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants a kiss
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1400 gp.
Fenriz Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and black robe with the hood down. He carries a battered warhammer and tarnished shortbow as well. He wears a top hat to hide his balding. His red eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Fenriz studied abroad. His childhood dream was to be a Herbalist, but he was a colossal failure. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Bonds: Job, Nature. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Deep green spinel (110 gp). Alexandrite (800 gp). Alexandrite (800 gp). Red garnet (110 gp). 1 Minor magic item.
Gargax Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He keeps his rusty crest in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gargax was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and marry his brother to traveling adventurers
Ideals: Fighting. Bonds: Immigrant, Attractive, Religious, Family. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Holy water. 1 Everburning torch. 1 Tanglefoot bags. 1 Holy water.
Holg Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair is golden, silky, and of moderate length. His eyes are blue and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: The child of northern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Immigrant, Criminal record. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 500 gp. Peridot (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
