Nimble Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His fur is brown and curly. He has several tiny topaz earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.
History: Nimble was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his brother recently and the two have been together since.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Emotional, Fearful. Bonds: Rich, Family. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 66 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 9000 sp. Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Dayton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a hunchback. His tied-back hair is red. His amber eyes peer out from beneath his top tan hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Kody Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a sai on his belt. He wears his black hair up in a very large beehive style do. His blue eyes dart from person to person.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Entrepeneur. Flaws: Insane, Addict. Bonds: Poor. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp. Red-brown spinel (150 gp). Aquamarine (800 gp). Lapis lazuli (13 gp). Alexandrite (800 gp).
Travok Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His chestnut hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the east to a Mercenary, Travok learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Mercenary soon after.
Motivation: Wants to open a new tavern; and he is greedy
Bonds: Attractive, Family, Job, Rich. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp.
Fax Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His blue crest is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted. Flaws: Insane, Insomniac. Bonds: Slave, Adventurer. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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