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Advanced [show]


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown trousers with white and black striped suspenders. He wears various colorful collared shirts. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the west. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Some 6 years later his spouse died after the birth of his son. Heartbroken, Trey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Immigrant, In love. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Trey Denholm, Male Human Wizard 11
Medium (6'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 16 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 28000 sp. Deep blue spinel (1000 gp).


Social Check DCs


Gorbundus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. His scarlet crest is lengthy and is close to two feet long. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 16th year, his parents were killed by a drow raid, leaving Gorbundus alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Gorbundus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Forgetful, Disease, Insomniac. Bonds: Enemies. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Gorbundus Fharngnarthnost, Male Dragonborn Aristocrat 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Red-brown spinel (60 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Tomi Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Mayor. He wears his silver hair up. His ears are large.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.

History: He is a Doppelganger in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Tomi Warmwater, Male Halfling Warrior 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, violet cloak. His red hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Spy, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Persistence. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Peter Dayton, Male Human Aristocrat 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 12 (+1)8 (-1)
Skills Arcana +7, Religion +7
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His tied-back hair is auburn. His eyes are green and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vanuath was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business.

Ideals: Optimist, Logical, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Vanuath Ofandrus, Male Elf Rogue 5
Medium (5'1") Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Fire opal (900 gp). Banded agate (8 gp). Star ruby (900 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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