Oren Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears black cloth garments or leather armor. With a patchy chestnut beard and wild chestnut hair. His green eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Beggar, who enjoyed hunting, Oren was taken on many hunting expeditions. A freak accident while working with his Beggar mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Guardian, Nature. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Fire opal pendant on a fine gold chain (1000 gp). 1 Masterwork Common Melee.
Odo Cotton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Athletic, Persistence, Justice. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp.
Cockaby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. He is portly but not overly obese. He has styled his golden hair well, parting it to the left. He has a dull look in his blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Fighting, Joker. Flaws: Lazy. Bonds: Slave, Attractive. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears just a white suit. His fur is white and curly. His copper unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Baker mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of goblins; and nothing but the best is good enough for him
Ideals: Opinionated. Flaws: Disease, Secretive. Bonds: Poor. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Darkwood Shield.
Modean Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He usually wears his black robe and has his greataxe always slung over his shoulder. His whole body is exceptionally muscular. His feathered hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the east, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Insomniac, Forgetful. Bonds: Immigrant. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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