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NPC Generator

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Advanced [show]


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with violet stripes complete with hood. He has a slight overbite and is overall scrawny. His brown hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Ozyman studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Family. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Fighter 13
Small (3'4") Halfling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 88 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Liadon, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better world.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Ahvain Liadon, Male Elf Monk 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kerkad Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has styled his brass crest well, parting it to the right. His red eyes peer out from beneath his broad blue hat.

Personality: Kerkad wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Kerkad studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying sister.

Motivation: Money/treasure.

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Kerkad Vangdondalor, Male Dragonborn Rogue 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (2100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is physically well-built. He keeps his brown hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Hamil Reedfellow, Male Halfling Paladin 14
Small (2'11") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 140 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +6, Religion +8
Senses Passive Perception 13
Languages Common, Halfling, Elven, Goblin, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 3000 gp.


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His silver hair is drawn into a tight pony tail with a card scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Military, Religious, Job. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Holimion, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 30 pp. Sard (20 gp).


Social Check DCs

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