Burgell Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a green tunic with grey highlights, and long tan pants that bunch up around his shoes. His clothes are grease stained in places. His auburn hair is long and unkept. His eyes are a pleasant gray.
Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. Burgell was born on a far western forest where he grew up under the tutelage of his father, an expert Tailor. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Guardian, Family. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Black pearl (1100 gp). Brown-green garnet (100 gp). Silver pearl (100 gp). 1 Minor magic item.
Skirt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a colorful flower in his beige fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Priest, who enjoyed hunting, Skirt was taken on many hunting expeditions. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and doesn't want to be a body guard and was forced into it by his family
Ideals: Logical. Bonds: Attractive, Family, Enemies, Nature. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 14)
Armor Class 14
Hit Points 68 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Jade (70 gp). Malachite (15 gp). Chalcedony (40 gp). Blue sapphire (1600 gp). Rich purple corundum (1600 gp). Rich purple corundum (1600 gp). Jade (70 gp). Blue star sapphire (1600 gp). Deep blue spinel (1500 gp). Star rose quartz (40 gp). White pearl (70 gp). Chalcedony (40 gp). Deep green spinel (70 gp). Moss agate (15 gp). Coral (70 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His golden hair is unkempt and raggedy. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Dwarven culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and dwarven compassion
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant, Poor. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Darrow Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears white cloth garments or leather armor. His auburn hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Darrow studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and regain custody of his son
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Gerbo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt with thin brown vertical stripes and green pants. He has a black handlebar mustache and slicked back black hair. He has several tiny amber earrings on each ear.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Mayor, Gerbo learned a great deal about his mother's area of expertise. In his 17th year, his parents were killed by a dire rats raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: A deep hatred of dire rats.
Flaws: Shy. Bonds: Immigrant, Rich, Enemies, Job. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Terran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
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