Gerald Royal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Joker, Artistic. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp.
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He has styled his auburn hair well, parting it to the right. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Beggar, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He has passion for adventuring and risk.
Flaws: Disease. Bonds: Attractive, Enemies, Adventurer, Poor. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Oren Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his club. He is tall, broad shouldered and powerfully built. His auburn hair is smooth and relatively long. He has gleaming, smiling blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Oren does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He loathes his own lifestyle.
Flaws: Depressed. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 92 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Gold music box (4000 gp). Golden circlet with four aquamarines (4000 gp). A small bag of saffron. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver ewer (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver ewer (90 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with red highlights, and long violet pants that bunch up around his shoes. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Jeweler.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Lapis lazuli (13 gp). Onyx (40 gp).
Heian Galanodel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'8" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and to be a sage again
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Military, Job, Religious. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
