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Advanced [show]


Nordak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair, when down, is lengthy. He has violet eyes and a violet hat with a green feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a detective and was forced into it by his family

Ideals: Athletic, Passionate. Bonds: Rich, Family, Nature. Occupation: Detective

Voice: German accent

Attributes [hide]

Nordak Rumnaheim, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Jebeddo Offund, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Jebeddo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. One day when Jebeddo was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Jebeddo was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Addict, PTSD. Bonds: Family, Poor. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Jebeddo Offund, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 10 (+0)18 (+4)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Fivin Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow costume with the symbols of strength on his torso. His top hat is riddled with cuts and holes. He has gleaming, smiling hazel eyes.

Personality: Fivin is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fivin is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Fivin Fahrend, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Floshem, Male Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man typically wears black cloth garments or leather armor. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Naill was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Persistence. Bonds: Enemies, Military, Attractive. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Naill Floshem, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Zaffrab Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His whole body is exceptionally muscular. His white hair is heavily combed to the right. He is baby faced.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Zaffrab's homeland. Zaffrab decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Bonds: Immigrant, Enemies, Rich. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zaffrab Leffery, Male Gnome Commoner 9
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 8 (-1)16 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 9
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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