Chad Tenley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear brown clothing when he does not wear armor. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with music.
History: When he was but 6 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic, Optimist. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 2000 cp.
Namfoodle Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his longbow. He has a hunchback. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Namfoodle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Namfoodle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Namfoodle reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 75 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1300 gp. Citrine (20 gp). Moss agate (15 gp). Sard (20 gp). Zircon (20 gp). Eye agate (15 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Thorpe, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man tends to wear a grey poncho over his likewise colored trousers and shirt. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 50 gp. 1 Masterwork Heavy wooden shield.
Tharivol Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult
Flaws: Insane. Bonds: Immigrant, Job, Poor, Enemies. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 10)
Armor Class 10
Hit Points 40 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +6
Possessions: 1800 gp.
Gardain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, blue, dusty cloak. His tied-back hair is golden. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gardain was born the youngest of three triplets. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Regain custody of his daughter.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. Red spinel (100 gp). Jade (100 gp).
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