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Advanced [show]


Ombul Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. He has shaved his head bald. His thin eyebrows rest above his beady blue eyes.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He was born at the edge of vast mountains. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family, Job. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Ombul Thistletop, Male Halfling Wizard 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Anverth Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. He sports a long brown beard, and similarly colored long hair. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Anverth was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Antagonistic, Secretive. Bonds: Attractive, Family, Slave. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Anverth Murnig, Male Gnome Wizard 13
Small (3'5") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 35 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +5, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Rock crystal (50 gp). Rich purple corundum (800 gp). Black star sapphire (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Medium magic item.


Social Check DCs


Azaki Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Azaki lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Secretive. Bonds: Attractive, Family, Has a crush. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Azaki Madden, Male Half-Elf Expert 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4

Possessions: 270 gp.


Social Check DCs


Raam Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a feathered hat to hide his balding. His silver eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist, Logical. Bonds: Attractive, Military, Criminal record. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Raam Ideal, Male Tiefling Ranger 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Architect does. His blonde hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gerald was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Architect soon after.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Addict. Bonds: Job, Poor, Attractive. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Gerald Sherwood, Male Human Paladin 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Aquamarine (700 gp). Obsidian (4 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs

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