Akmen Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His dark red hair is braided into rings. His eyes are likewise silver.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north
Ideals: Entrepeneur, Athletic. Bonds: Criminal record, Job, Poor. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1600 gp. Golden pearl (150 gp). Brown-green garnet (150 gp). 1 Minor magic item.
Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His blonde hair is knotted and matted. He has gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to dwarven people
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp.
Serpent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his beige fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves singing and to teach people singing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Serpent was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Serpent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Serpent. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Philantrophist, Athletic. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Terran
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 300 pp. Sapphire pendant on gold chain (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). 1 Medium magic item.
Darrow Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy tan pantaloons and a white scarf. His hair is chestnut and curly. His eyes are brown and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 16
Hit Points 13 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp.
Duergath Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man wears a lot of dark rich colors, with gold accents. He keeps his chestnut hair in a pixie cut. He has several tiny emerald earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp. 2 Alchemist’s fire.
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