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Advanced [show]


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He has no hair. His brown eyes peer out from beneath his deerstalker pastel hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Slave. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Arannis Siannodel, Male Elf Expert 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: He was born in the north, but his parents moved at a very young age to the south. In his 10th year, his parents were killed by a orcs raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Pelt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge.

Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Grass, Male Tabaxi Adept 3
Medium (6'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Fallond Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant brown.

Personality: Fallond is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Has a crush, Job, Debt. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Fallond Ironfist, Male Dwarf Fighter 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 85 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 20 (+5)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Obsidian (13 gp). Rhodochrosite (13 gp). Blue quartz (13 gp).


Social Check DCs


Nelkin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his tan robe and has his flail always slung over his shoulder. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast desert. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Nature, Religious. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Nelkin Tealeaf, Male Halfling Wizard 4
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 13000 cp. Deep green spinel (50 gp). Coral (50 gp). Red-brown spinel (50 gp). Jade (50 gp).


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. His fur is white, silky, and of moderate length. His eyes are amber and catlike.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Ethereal was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and sabotage a competitor

Ideals: Logical, Persistence. Bonds: Job, Attractive, Poor. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Adept 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs

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