Efferil Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long chestnut beard with little hanging trinkets. His eyes are green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Actor.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 60000 cp. 1 Minor magic item.
Nadarr Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His red crest is heavily combed to the right. His red eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a necromancer, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Athletic. Flaws: Lazy. Bonds: Job, Mentor, Immigrant. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. Golden yellow topaz (1100 gp). Moonstone (70 gp).
Raymond Cooper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a grey coat with tan slacks. He has a small bristly mustache and wavy black hair. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He worked as a nervous Cook and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a auburn handlebar mustache and slicked back auburn hair. His brown unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by giants. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease, Secretive, Mundane. Bonds: Enemies, Rich. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Bhevek Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 14)
Armor Class 16
Hit Points 100 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +10 / 4d6+5, Grapple +5
Possessions: 3000 gp. Malachite (9 gp). Deep green spinel (60 gp). Deep blue spinel (1100 gp). Bloodstone (60 gp). Onyx (60 gp). Blue quartz (9 gp). Amethyst (60 gp). White pearl (60 gp). Alexandrite (1100 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
