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Advanced [show]


Whurbin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright blue suits and hats. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. Whurbin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Whurbin Graybeard, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 1 Hourglass.


Social Check DCs


Dean Wesley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries greatswords. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Cynical, Shy, Antagonistic. Bonds: Adventurer. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Wesley, Male Human Expert 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Weaver. His hair is white and very short. His eyes are violet and catlike.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Weaver job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Criminal record, Mentor. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Dustin Marley, Male Human Expert 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 250 pp. Fire opal (900 gp). Black pearl (800 gp). Blue quartz (10 gp). Chrysoprase (70 gp). Black opal (900 gp). Obsidian (10 gp). Lapis lazuli (10 gp). Jet (130 gp). Banded agate (10 gp). Pink pearl (130 gp).


Social Check DCs


Rangrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His hair is auburn and curly. He has blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of northern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Rangrim Bloodkith, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 10 (+0)8 (-1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 310 gp.


Social Check DCs


Fallond Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright tan suits and hats. He has a very tight haircut. His eyes are green and beady.

Personality: He speaks before he thinks and is too direct. Fallond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Fallond hails from a village terrorized by dire rats. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fallond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Nothing but the best is good enough for him; and revenge

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive, Hedonist. Bonds: Enemies. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Fallond Trueblood, Male Dwarf Paladin 4
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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