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Advanced [show]


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Miller mother left him crippled. He has never given up on his singing dream.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Passionate, Artistic. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1100 sp.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying red fur a little too much giving a sharp red color. His green eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Ploughman, who enjoyed hunting, Flask was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and further expansion of business

Flaws: Shy, Ugly. Bonds: Job, Nature, Family. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Flask Candle, Male Tabaxi Fighter 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Varis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large green jacket and is in decent physical shape. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Varis was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Military, Job, Enemies. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Varis Caphaxath, Male Elf Sorcerer 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 800 sp.


Social Check DCs


Howard Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He prefers to wear flannel. His blonde hair is long and unkept. He has several tiny topaz earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure; and he's in love

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, Immigrant. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Howard Kettlewhistle, Male Halfling Barbarian 12
Small (3'3") Halfling, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 112 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +6

Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His white fur is kept up in a ponytail inside a broad hat. He has gleaming, smiling yellow eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and seeks redemption

Flaws: Disease, Addict, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Sun Plume, Male Tabaxi Barbarian 7
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 77 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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