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NPC Generator

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Advanced [show]


Mormo Sly, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His dark red hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Mormo was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Family, Rich. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Mormo Sly, Male Tiefling Paladin 1
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)18 (+4) 11 (+0)18 (+4)
Skills Performance +6, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp.


Social Check DCs


Gimurt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears brown leather gloves, a brown jacket, and tight pants. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: Gimurt was raised in a hard working conservative environment. He worked as a nervous Merchant and found it very stressful. After a long history of fighting, Gimurt and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Selfish, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Gimurt Torevir, Male Dwarf Rogue 11
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 800 gp. Onyx (40 gp). Obsidian (13 gp). Deep blue spinel (1100 gp). Azurite (13 gp). Coral (40 gp). Malachite (13 gp). Jade (40 gp).


Social Check DCs


Seven Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He tends to wear a brown poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His gray fur is thinning but still full. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against goblins; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Seven Running, Male Tabaxi Warlock 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Military, Family. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Gerard Dalton, Male Human Rogue 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 140 pp. Obsidian (5 gp). Emerald (1400 gp). Eye agate (5 gp). Lapis lazuli (5 gp). Aquamarine (900 gp). Malachite (5 gp).


Social Check DCs


Tricking Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He wears his cinnamon fur up. His hazel eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Adventurer, Tricking learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Flaws: Sensitive, Impulsive. Bonds: Attractive, Job, Family. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Tricking Paws, Male Tabaxi Rogue 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 30 gp.


Social Check DCs

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