Windy Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a grey and yellow robe with the hood down. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: This man loves writing and to teach people writing more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Windy was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has drifted from career to career and currently works as a Barrister.
Motivation: Expand his business.
Ideals: Athletic, Artistic, Logical, Gifted. Bonds: Job. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Zircon (70 gp). 1 Masterwork Common Ranged Weapon.
Enialis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He is physically well-built. His black hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his small grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Enialis lived on a farm with his father, near the main road leading to a nearby town. In his 11th year, his parents were killed by a illithids raid, leaving Enialis alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Bonds: Guardian, Family, Enemies, Job, Adventurer. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1600 sp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Five Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a green suit, black shirt, and brown tie. His orange fur is still thick. His yellow eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and regain custody of his daughter
Ideals: Fighting, Logical. Bonds: Job, Immigrant, Family. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1000 gp. Alexandrite (1300 gp). Star ruby (1200 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.
Kilvar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is short and silver. His eyes are green and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: The child of a Guard, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Hedonist, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. Moonstone (80 gp). Azurite (5 gp). Aquamarine (500 gp). Black pearl (500 gp). Chalcedony (80 gp). Freshwater pearl (5 gp).
Zaffrab Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. When Zaffrab reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Disease, Selfish. Bonds: Poor, Military. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Holy water.
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