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NPC Generator

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Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his brown robe and has his rapier always slung over his shoulder. His long red hair is drawn into a two foot long braid. He has violet eyes.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Barrister. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Gerard Graeme, Male Human Adept 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)10 (+0) 18 (+4)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Theobald Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many blue ritualistic tattoos. He wears an entirely black suit with blue socks and a vest with buckled shoes. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Loccisano, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Old masterpiece painting (600 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Leaf Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His yellow fur is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Family, Religious. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Leaf Prim Posies, Male Tabaxi Warlock 8
Medium (5'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His white hair is singed and shortened. His amber eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Mayor, Fonkin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: To be a Weaver again; and expand his business

Ideals: Impeccable, Optimist, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Fonkin Bafflestone, Male Gnome Expert 13
Small (3'3") Gnome, Lawful Good (CR 13)
Armor Class 13
Hit Points 50 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). Solid gold idol (1200 gp). 1 Medium magic item.


Social Check DCs


Thorin Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large white jacket. He wears a top hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thorin hails from a village terrorized by giants. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Disciplined. Bonds: Religious, Enemies, Adventurer, Job. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Thorin Silverstone, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 180 gp.


Social Check DCs

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