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Advanced [show]


Vondal Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is bald on top and has large white tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Vondal Bofdann, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 11 (+0)8 (-1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Abyssal, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Fonkin Beren, Male Gnome Paladin 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His black fur is kept up in a ponytail inside a wide-brimmed hat. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Pelt Grass, Male Tabaxi Warrior 5
Medium (5'3") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Smoky quartz (40 gp). Alexandrite (1600 gp).


Social Check DCs


Veit Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is bristling with hidden weapons, mostly axes and shortbows. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. His childhood dream was to be a Tailor, but he was a colossal failure. He then took over the family business and is one of the better Server for hire.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Nature, Job, Rich. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Veit Goblinbane, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 180 gp.


Social Check DCs


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He tends to wear a large black jacket. His black hair is unkempt and raggedy. He has hazel eyes and a black hat with a blue feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Adrik Graybeard, Male Dwarf Aristocrat 8
Medium (4'0") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 18 (+4)13 (+1)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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