Borun Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Borun isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism. Bonds: Nature, Adventurer, In love. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Nordak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tattered old clothes. His blonde hair and beard is wavy and long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His mother raised him in a mountain cabin. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Criminal record, Nature. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal, Gnome, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: Chrysoberyl (40 gp). Tourmaline (40 gp). Blue quartz (15 gp). Chalcedony (80 gp). Malachite (15 gp). Blue quartz (15 gp). Violet garnet (900 gp).
Rangrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears professional attire. His long white hair reaches down to his waist. His green eyes peer out from beneath his wide-brimmed yellow hat.
Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Justice. Bonds: Attractive, Criminal record, Military. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 59 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. Star rose quartz (40 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.
Osco Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has dedicated himself to building a better world.
Motivation: An old rival family wants him found; and doesn't want to be a miller and was forced into it by his family
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Family. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
Two Llamas Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He wears a top hat to cover his moderate length red fur. His blue eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and doesn't want to be a brewer and was forced into it by his family
Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
