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NPC Generator

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Advanced [show]


Lance Warwick, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: The child of eastern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and many gnolls want him driven away

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Lance Warwick, Male Human Paladin 2
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are brown and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Fighter 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear brown tank tops with red pants. His fur is beige, silky, and of moderate length. He wears large thick round spectacles.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a small toy that he constantly fidgets with.

History: He got into the Fletcher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Dagger Of Storm, Male Tabaxi Barbarian 5
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 67 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His skin is fair and his fingers are delicate and long. His auburn hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Halfling people; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Racist, Disease, Antagonistic. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Oblar Smoothhands, Male Halfling Ranger 12
Small (3'4") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 63 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Fibblestib's first love is himself. His second love is also himself. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Fibblestib abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Fibblestib Folkor, Male Gnome Druid 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp. Silver pearl (40 gp).


Social Check DCs

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