Mordai Victory, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky grey painted plate armor. His silver hair is lengthy. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Mordai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the west, but his parents moved at a very young age to the east. Mordai was born on a far western plains where he grew up under the tutelage of his father, an expert Soapmaker. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and an old rival family wants him found
Flaws: Addict, Insomniac. Bonds: Family, Immigrant. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Habor Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'8". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a halberd. He wears a small hat to hide his balding. His eyes are a pleasant black.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many illithids want him driven away; and revenge
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2400 sp.
Right-Handed Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His red fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he seems to be bored by most things
Ideals: Joker, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 62 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 160 pp. Emerald (1600 gp). Blue quartz (10 gp).
Morthos Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morthos is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against drow; and a strong sense of loyalty to tiefling people
Ideals: Justice. Flaws: Mundane, Racist, Insane. Bonds: Enemies. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 210 gp.
Veit Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered pastel stockings. He is portly but not overly obese. His golden hair is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His job bores him to no end. He has decided to make it more interesting.
History: Veit was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
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