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Advanced [show]


Tree Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His lavender fur is long and unkept. His copper eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Religious. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Tree Of World, Male Tabaxi Warrior 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Ahrim Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a grey armored body suit, with a simple tan line shooting up and back down, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are silver.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Beggar in town.

History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Ahrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ahrim's mother didn't care for him much, and the feeling was mutual. He became a Beggar soon after.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Ahrim Wrath, Male Tiefling Aristocrat 1
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Amethyst (80 gp).


Social Check DCs


Morkral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He wears a blue coat over a violet low-cut shirt, and a small hat upon his head. His hair is auburn and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Morkral has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism, Entrepeneur. Flaws: Addict, Disease. Bonds: Job. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Morkral Goldfinder, Male Dwarf Druid 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp. 1 Alchemist’s fire.


Social Check DCs


Hadarai Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He wears a custom-built plate barding that's adorned with green lining and desert motifs, and his gloved hand is found clutching a ceremonial dagger. He wears a colorful flower in his silver hair. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hadarai was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Jeweler.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Hadarai Netyoive, Male Elf Monk 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Eye agate (10 gp).


Social Check DCs


Einkil Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a violet feathered hat and violet clothes. He wears a feathered hat to cover his moderate length red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: Einkil was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Barrister.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Barrister

Voice: French accent

Attributes [hide]

Einkil Silverstone, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 8000 cp. 1 Masterwork Light steel shield.


Social Check DCs

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