Rael Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with yellow pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair is drawn into a two foot long braid. This amber eyed easterner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.
History: Gifted from a young age, Rael studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 40 gp.
Fallond Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. He has moderate length blonde hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Terran, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Rich purple corundum (1200 gp). Sardonyx (20 gp). Red garnet (110 gp). Moss agate (7 gp). Rock crystal (20 gp). Iolite (20 gp). Amber (110 gp). Blue star sapphire (1200 gp). Silver pearl (110 gp).
Theren Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 12000 cp. Amethyst (100 gp).
Henry Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Shipwright.
Motivation: A deep hatred of drow; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job, Poor, Enemies. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp. White pearl (80 gp). Silver pearl (80 gp). 1 Minor magic item.
Simon Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His auburn hair is still thick. His eyes are likewise brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Locksmith profession.
History: He was born in the east, but his parents moved at a very young age to the north. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Sailor like his father before him.
Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Job, Immigrant. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 72 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +8
Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). A silver and pearl hairclip (100 gp). Old masterpiece painting (1000 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
